Quantcast
Browsing latest articles
Browse All 4 View Live

Answer by Bryan 4

make your camera never rotate around the player (fixed position camera) and move based off the camera's coordinate system.

View Article


Answer by GesterX

Here's how I handle it in my top-down shooter:I set my inputMovement as follows:inputMovement = Vector3( Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical") );Then I use translate to move within...

View Article

Browsing latest articles
Browse All 4 View Live