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Answer by Bryan 4
make your camera never rotate around the player (fixed position camera) and move based off the camera's coordinate system.
View ArticleAnswer by GesterX
Here's how I handle it in my top-down shooter:I set my inputMovement as follows:inputMovement = Vector3( Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical") );Then I use translate to move within...
View ArticleAnswer by Bryan 4
make your camera never rotate around the player (fixed position camera) and move based off the camera's coordinate system.
View ArticleAnswer by GesterX
Here's how I handle it in my top-down shooter:I set my inputMovement as follows:inputMovement = Vector3( Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical") );Then I use translate to move within...
View Article