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Answer by Bryan 4

make your camera never rotate around the player (fixed position camera) and move based off the camera's coordinate system.

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Answer by GesterX

Here's how I handle it in my top-down shooter:I set my inputMovement as follows:inputMovement = Vector3( Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical") );Then I use translate to move within...

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Answer by Bryan 4

make your camera never rotate around the player (fixed position camera) and move based off the camera's coordinate system.

View Article

Answer by GesterX

Here's how I handle it in my top-down shooter:I set my inputMovement as follows:inputMovement = Vector3( Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical") );Then I use translate to move within...

View Article
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